
By any conventional measure, Chanel’s latest haute horlogerie collection should not work.
Luxury is supposed to be serious. Swiss watchmaking, even more so. The industry traditionally speaks in the language of complications, calibres, power reserves and mechanical feats. Yet at Watches & Wonders 2026, Chanel arrived with a collection inspired by chessboards, pixelated video games and the playful iconography of Gabrielle “Coco” Chanel herself.
The result is Coco Game, a collection that asks a provocative question: what if timekeeping was no longer the point?

That proposition sits at the heart of Chanel’s watchmaking philosophy in 2026. Rather than entering an arms race of technical bravado, the house has increasingly treated watches as cultural objects—part jewellery, part sculpture, part storytelling device. Critics may bristle at the notion, but Chanel understands something many traditional watchmakers still struggle with: luxury has never been merely about function. It is about imagination.
The centrepiece of Coco Game is a singular chessboard that borders on the absurd and the magnificent in equal measure. Valued at approximately €4 million and set with more than 9,000 diamonds, the one-of-a-kind creation transforms the game of kings into a Chanel universe. Lions, couture mannequins and references to Place Vendôme replace conventional chess imagery, while Gabrielle Chanel herself appears as the queen—the most powerful piece on the board. Hidden watches are concealed within the design, making time a secret rather than a display.
It would be easy to dismiss such an object as extravagant theatre. In truth, that is precisely what makes it fascinating.

Luxury has always thrived on symbolism. The chessboard is not really about chess any more than a Rolls-Royce is about transportation. It is an exercise in narrative power. Chanel has taken the visual grammar of games—strategy, competition, rules, winners and losers—and translated it into a language of diamonds, ceramic and white gold. The board becomes a metaphor for the fashion house itself: a carefully controlled universe in which every move reinforces the mythology of the brand.
More intriguing still is the collection’s embrace of gaming aesthetics. Several pieces incorporate pixel-art references reminiscent of 1980s and 1990s video games. In one watch, a miniature pixelated Coco Chanel acts as a seconds indicator. Elsewhere, playful motifs recall arcade graphics and digital nostalgia. Rather than hiding these references beneath the veneer of luxury, Chanel amplifies them.
The timing is hardly accidental.
Luxury’s most coveted customers are increasingly old enough to remember the first generation of home consoles, early computer games and the rise of digital culture. Nostalgia has become one of the most powerful currencies in contemporary branding. Fashion houses have mined childhood memories before, but few have done so with the confidence displayed by Chanel here. Coco Game does not merely reference gaming culture—it elevates it to the status of haute horlogerie.

There is, of course, an element of provocation in all this. Online reactions to the diamond-encrusted chessboard ranged from admiration to outright disbelief, with some observers viewing it as a dazzling feat of craftsmanship and others as a monument to excess. Such responses are almost beside the point. Luxury objects achieve cultural relevance not because everyone wants them, but because everyone talks about them.
What Chanel has accomplished with Coco Game is more ambitious than launching a collection of watches. The house has transformed watchmaking into a narrative experience. Time is hidden beneath queens, disguised as game pieces, embedded within stories and symbols. The watches become artefacts of a fictional world where Gabrielle Chanel remains permanently in play.
In a market crowded with technical achievement, Chanel has chosen imagination instead.
And imagination, as Coco Game demonstrates, may be the rarest luxury of all.
Images courtesy of Chanel.